![]() ![]() But the Devil Orb might be apart of it as well. Note: It is Rumored that Kazuya's ending is Canon due to him being in the middle of the cover that and he is the only one that fights Devil Jin.This proves that Kazuya might have won the tournament and possibly defeats Lars, Heihachi, and Jin/Devil Jin but it is yet to be confirmed. He did not win the tournament, but he did find the scrolls, making his Tekken 5 ending cinematic canon. For example, in Feng Wei's Tekken 5 ending, we see that he found the scrolls that he entered the Tournament in search for. However, just because a character does not win the tournament does not mean that their ending is not canonical. Tekken 4 – Jin Kazama’s ending (although Jin's ending is canon, Heihachi actually won the tournament).So far, the endings that have determined the main storyline are: The other characters’ stories continue differently from their previous game’s endings. The games plot primarily focuses on the "dysfunctional" Mishima/Kazama family. However, it is usually the case that the main branch of the story depends on only one of the characters’ endings from the previous game, which set the premise for the sequel games. The Tekken franchise features an extensive background story with multiple endings depending on which character you complete the story/arcade mode with. For example, the player could assign and to one shoulder button so that when they pressed the shoulder button their character would perform a grab. It's also worth noting that the player can assign two buttons to each shoulder button (R1, R2, L1, L2) in order to make pressing two buttons at once easier. Of course, through each new game, additions were made such as “side-stepping”, and more button combinations were added for different characters, but the basic controls had remained unchanged. These basic controls have remained the same throughout all generations of Tekken games, as well as the basic throwing combinations of plus and plus, which all characters used. The D-pad was used to maneuver the player: The default controls in the first PlayStation game were: What was unique was the fact that the game assigned one button to each limb. ControlsĪt first glance the controls may seem basic, however the first Tekken game had a pretty advanced button mechanic for its time utilizing complex button combinations for stronger attacks. The kanji for "Tekken" is featured in the background of each game's logo. The term "Tekken" literally translates from Japanese kanji to "Iron Fist", which is the name of the tournament in the game. Additionally, the original Tekken was the first PlayStation game to sell over a million units, and Tekken 2 sold over 250,000 on its first day, a record at the time. The game then became one of the system’s flagship titles and the franchise would soon become a staple with all other future PlayStation systems, with the exception of one Game Boy Advance release, Tekken Advance. The Tekken series began life on arcade machines in 1994 with Tekken, which was then brought over to the PlayStation in 1995. ![]()
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